A virtual reality shopping trip through a co-op that mimics a number of issues related to consumer protection and protection of rights with life-like interactions and presentations of how individual consumers can protect their rights.
iPad screen presentations and stories about the value of savings and economy and the stages of manufacturing of national products. Children are then given a drawing from one of the stories to colour and which they can then see in 3D on the iPad.
Children help in putting together terms related to the Ministry of Economy and Trade such as ‘invest’ or ‘national product’ using small building blocks. A draw is then held and three participants are selected to win a daily prize.
An interactive group game where two teams of children use picture puzzle blocks to build images related to the ministry or images of Qatari landmarks.
‘- First game: The player starts by choosing an avatar (male or female) then given a daily allowance and asked to shop before returning home. The avatar passes through several different stages requiring spending, saving, or making money.
– Second game: Two pictures of a product are displayed, one genuine and one counterfeit, and the player must choose which is the original.